The kind of immersion that was possible in the 90s
Born from collaboration between Panasonic and the creative studio P.I.C.S., “EXISDANCE” represents a new step in real-time projection mapping. Japanese Director Hayato Ando teamed up with the Japanese Dancer Kikky (Missy Elliot, World order) and French Engineer Paul Lacroix (OMOTE, … Read More
Created for a Zuni theater production that fuses Chinese Opera with New Media, the virtual actors are inspired by shapes, colors and motions of traditional Chinese costumes and dance… Read More
In an astonishing talk and tech demo, software researcher Doug Roble debuts “DigiDoug”: a real-time, 3-D, digital rendering of his likeness that’s accurate down to the scale of pores and wrinkles.… Read More
Unreal Engine is trying to take down the uncanny valley with the most cutting edge technology we’ve seen so far.
… Read More
The Heretic is a short film created by Unity’s Demo Team.
The film uses every aspect of Unity’s High Definition Rendering Pipeline, features advanced effects created with the VFX Graph, and showcases Demo Team’s first realistic digital human.… Read More
Researchers from Nanyang Technological University in Singapore, the National Laboratory of Pattern Recognition in China, and artificial intelligence software company SenseTime developed the method for creating deepfakes from audio sources. https://www.vice.com/en_us/article/g5xvk7/researchers-created-a-way-to-make-realistic-deepfakes-from-audio-clips?utm_source=digg
A deep fake comparison, in collaboration with Hollywood impressionist Jim Meskimen. Created using DeepFaceLabs Interessanterweise ist die Codebasis hinter dem Video open source: https://github.com/iperov/DeepFaceLab https://www.youtube.com/watch?v=K98nTNjXkq8 Ein “behind the scenes” aus dem Herbst, mit dem selben Mann: https://www.youtube.com/watch?v=Wm3squcz7Aw Für Performance wäre … Read More