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WLAN in Network
Dec 3rd 19

There are three WLAN available, all of them are connected to the same LAN. 5 GHz Network for general Use2.6 GHz Network for IOT devices5 GHz Network for streaming to VR-Headsets The SSID and password ...

Git in Git
Dec 3rd 19

In order to store Unity and other projects, there is a group on the ZHdK GitLab Server: GitLab Login with ZHdK username without @zhdk.ch.

Facial motion capture in MoCap
Dec 3rd 19

For live: Performance → Live → GameEngine For Postproduction: Performance → Recording Deck → Analyser → parametric data → Retargeter (plugin for Maya, Motionbuilder) Rigging best prectices for Facewar ...

Barco F80-Q9 projectors in Projectors
Dec 3rd 19

Main characteristics type: DLP laser phosphoreresolution: 2560 x 1600 (16:10, WXGA+ native)brightness: 9'000 lumen (center)contrast: 1200:1image: 4K UHD @60 Hz, WXGA+ @120 Hzinput: HDBaseT, HDMI 2.0, ...

Barco
Beamer
F80
Projector
Video
Power in Room
Dec 3rd 19

There are basically three ways of getting power at IAS. 2 Verteiler (power distribution panels) For high-power machines (up to CEE32) and temporary use. They are placed next to the gate (Verteiler 1) ...

Others in Others
Dec 3rd 19

Game Development Devga.me, a massive collection of game development tools and resources. Tracking technologies thecaptury, a markerless, optical tracking technology. opentrack, for tracking user's ...

DynamXYZ in Others
Dec 3rd 19

High-End Facial Animations: dynamXYZ Knowledge Base Performer Single View: http://www.dynamixyz.com/performer-single-view/ Performer2 Multi-View Software: ...

UltraGrid in Ultragrid
Dec 3rd 19

Spout/Syphon to/from Telemersive Server Sending Spout from Windows "C:\Program Files\UltraGrid\1.5\uv" -t spout:name=SpoutTX0:fps=25 -c libavcodec:codec=MJPEG <telemersiveServerURL> -P 10300 -t ...

FaceRig in MoCap
Dec 3rd 19

In order to start FaceRig, you have to doubleClick SteamLogin_FaceRig on the Desktop. Then you need to go to Beenden and select “FaceRigStudio Personal”. Connecting with RunCam 2 (IP Camera) The Run ...

Blender and MakeHuman in Blender
Dec 3rd 19

How to use MakeHuman and Blender to create characters that can be animated with Mocap data from Motive, FaceRig, PerceptionNeuron etc.. Install MakeHuman Download the Makehuman release from ...