Please search something !
The idea of this tool is to extract the facial keypoints of a texture, mark the vertices and export the information for retopology tools like R3DS Wrap. Alex with annotated keypoints The tool ...
In this article, I would like to describe techniques that make a digital human look more real to viewer. We will mainly use Unity to show the examples, but the workflows should be applicable for other ...
When it comes to cleaning up scan data, always start with the best geometry. This means generate a low poly quad mesh. Basic workflow (Wrap3 and Zbrush) https://vimeo.com/235875446 Export Base Mesh as ...
Das neue Setup MoCapHQ ermöglicht ein hochqualitatives Tracking innerhalb des A-space von maximal 8 x 10m. Die Kameras werden über 3 Ebenen verteilt, wobei die unterste Ebene in etwa auf Hüfthöhe lie ...
Optitrack Camera Setups/Arrangements Mocap Setup A (8x10m) - This configurations is for a high accurate capture inside the A rig space. Wanding procedure/movement for passive wand (Video by Optitrack) ...
For exchanging large files: SwitchFileExchange For local exchange between different devices (Win, Mac, iPhone, Android): https://localsend.org
This article showcase the seutp for a common use case where 4 projectors are used to project on moving objects. Setup with 4 projectors Sparck APP, 0_APP > APP.maxpat Inside the p Workspace ...
This page describe how to use the Filer. Under Each folder you will find an individual input on what kind of infos you can expect to find, what data should be stored where and how you should structure ...
All data located on the filer can be accessed from home or from the ZHdK network on a personal computer not bound to the ZHdK domain. From home, you have to be connected to the internet via the VPN ...
In order to access the filer you need to be inside the zhdk-net. If you are outside ZHdK, you need to use a VPN connection to the ZHdK first. ...
